米蘭格

目錄
  1. 博學者、死靈法術以及米蘭格的竄起與隕落


博學者、死靈法術以及米蘭格的竄起與隕落


由曾經為歷史學家和遊俠首領 - 卡瑞那的恃從 Aradune Mithara 所述。
  人類的文明在距今約三百年前正處於搖籃期,人類居住於安東尼卡的中心區域,緩慢的在廣大且富庶的卡瑞那平原上散佈並定居。村落出現並繁榮,許多成為了市鎮,其中的兩個更成為了城市,分別為位於西邊的奎諾斯以及東邊的自由港。人類文明,被古老的種族遠遠的觀察並極度蔑視著,卻迅速的在諾瑞斯世界成長茁壯並佔有一席之地直到今日。
  不過這不代表人類文明是和平共存的。起初小型的群體組成,有些是因為有著相似的外表,另一些則是為了共同的利益。但往往競爭是殘酷的,當因為各種原因而資源匱乏時許多的群體間便打破了以往的協定或是同盟關係並陷入爭戰,而一些領袖抵抗著這些暴力行為並呼籲大家別忘了為什麼他們會逃離寒冷的北方。他們由於破壞了和平而與位於海拉斯的野蠻人兄弟決裂,因此這些領袖們再次堅持人類得要遵守大家以往的共識。
  他們的大聲疾呼並沒有被忽略,於是戰事平息了,村莊間再次開始互相貿易並給予和平的回應,於是一個仰賴著農業的龐大經濟體出現了,村莊和城鎮被遼闊的農場所環繞。大多數的人類領袖們都對此感到高興,畢竟和平以及經過一天勞碌的工作後有著滿桌的食物是令絕大多數人都會覺得滿足的。但是有一小群人卻渴望更多,即便他們的人民享有著超越他們北邊野蠻人親戚的生活水準,卻仍不滿意。探險家以及冒險者們從遙遠的地方帶回來關於精靈、矮人以及許許多多奇怪的生物的故事和古代被荒廢都市的訊息,有些甚至帶回來一些法力的知識與神祕的技藝,而當這些不滿足於現狀的領袖們聽到消息後,他們便開始忌妒並下定了主意。
  伊魯德,一個矮小瘦弱卻有著無比智慧的人就帶領著這樣一個團體,並且組織了一個評議會。他們很快的便對他們的所處的族群感到不安且厭惡,因此在留下一個小規模的間諜網後其餘的伊魯德跟隨者們就登上了小船離開了奎諾斯。他們向西航行來到了奧鐸士島並在荒涼的海岸邊登陸,不過這個島上資源貧乏且一片荒蕪,得要靠評議會的成員們自己來著手完成一切。他們很快的就建立了自己的都市,無論哪處都與奎諾斯和自由港大相逕庭,可說是完全由高塔所構成的城堡,於是被稱作博識城,而居住於其中的書記跟學者們則自詡為高等人類,致力於收集並分析報告、所得到的書籍、卷軸和許多由間諜網所帶回來的法器等。終於第一個人類法師團體誕生了 - 巫師、術士和幻術師陸續的出現於博識城宏偉的殿堂中,並成長為一股強大且富有知識的力量。
  其中一位較為進階的技藝學者名叫米蘭格,不同於他人且更為極端他不僅只痛恨他位於西方大陸上的人類親戚們,同時那些博學者同胞的厭惡也是與日俱增,對他來說,他們是短視近利且鑽牛角尖的。那些博學者們創立了學院並依照其性質以及種類將魔法分為巫師、術士和幻術師,而當米蘭格知道這些限制後便非常討厭這種將思想歸類於一個個學院的方式。
  不久之後他便找到了跟他有類似想法的人,他們是一群非正道且規模不大但是卻持續成長中的小團體,熱衷於研究已失落的文件和大多數學生無法接觸遭到保密的知識。評議會實際上對於這些間諜從遠方收集來大多數的資訊感到反感,米蘭格發現到遭到正統排斥於外的人不僅是研究三個學院中的魔法,但還有第四個,一些幸運的間諜在潛入黑暗精靈位於地底的城市奈瑞克後,保住小命所帶回來描述著這種技藝的古老文件,也就是被稱作死靈法術的邪惡知識。於是米蘭格對此產生了極大的興趣,並且利用強大的魔法創造出四個他的身分,擁有著四個不同的面貌以及姓名,並以此在評議會和其他人不知情的情況下分別加入了四個學院。
It came to pass some years later that the council, in its ever growing desire to know all there was to know, both in distant lands and also in its own city, discovered the group of Necromancers. They were branded heretics and great conflict arose. For the first time in several hundred years, the Erudites fought. They engaged in a civil war not entirely dissimilar to that which they had loathed and fled from back on the mainland. But there was one very significant difference - they did not use swords and bows, but rather magic, and the result was terrible. Lives by the hundreds were lost, great buildings and structures destroyed, and eventually the heretics were forced to flee Erudin, to hide and regroup in the southern regions of Odus.
Miragul, being a member of all four schools, was not blind to the implications when the conflict began. He left the heretics before they fled the city, abandoning his fourth identity and siding apparently with the council. But this was only a ruse in order to buy time. He soon gathered every artifact and tome he could discreetly steal and then left Odus entirely, taking a ship back to Antonica and to the city of Qeynos. The lands of men, however, were not only to his dislike, but also filled with Erudite spies. Miragul grew afraid, even paranoid, and soon fled again. He headed far to the north and then to the east, wishing to avoid the barbarians of Halas. After many weeks he found himself near the great lake called Winter's Deep and he hid there for some time.
While Miragul waited in secret his mind was not idle. He schemed and planned, and looked over every letter of every scroll and tome he had taken from Erudin. Time passed and his understanding and power grew. But he was unsatisfied and a deep hunger for even more arcane knowledge ate away at him. He soon left his hiding place and began to travel long distances in search of more ancient texts and artifacts. His power had grown and confidence overcame his fear of Erudite spies. Once again he cloaked himself in false identity and countenance and traveled the lands of men.
Not far to the south of where his cache of artifacts lay, Miragul soon found another of the new races, the Halflings, and their town Rivervale. The mage feared these small people and their propensity to sneak and to steal, and as his treasures grew in both size and value, he eventually made the decision to move even farther north, and away from all intelligent life. He traveled leagues and leagues, far beyond the range of both Erudite spy and curious Halfling, and eventually came to a vast tundra. This land had no name, and was not until centuries later referred to as merely the Frigid Plain. This frosty and remote environment appealed to Miragul's heart, for it had grown cold, obsessed with only knowledge and the abstract, and filled with only hatred for others. Creatures with intelligence forced him to be discreet and slowed his acquisition of knowledge and items. He had as little to do with them as he could, only hiding amongst them when absolutely necessary.
Under the icy ground of the Frigid Plains, Miragul created a large network of tunnels and rooms in which to hide and study his collection. He used no labor, but rather deep magic to remove the earth from his way. Room after room, passage after passage, he did create to house his store of artifacts. He split his years, spending one score out in the world, exploring and amassing knowledge and items, returning them to his cache, and then the next dabbling with them, experimenting in one of several laboratories he had created.
Many years passed, even centuries. Miragul grew old, even though he did his best to extend his life using magical means. There was a limit to his enlightenment when it came to aging, and he soon acknowledged that one day even he would die. Only one aspect of death did he fear, and being no longer able to learn and collect wrought him with terror. As his skin grew wrinkled, and his breath short, Miragul's time was spent less exploring the world of Norrath and more studying the existential. He soon discovered the various hidden dimensions that neighbored his own, the Planes of Power and Discord. He discovered means by which he could traverse these planes, making portals that led between them. But his strength was leaving him, and his journeys into these realities were short and often unprofitable. More and more, his own mortality limited his reason for living, and the specter of death haunted him daily.
The mage's research into life and death was built upon a foundation he had learned from his fellow outcasts centuries before in Erudin. Necromancy, more than any other art, became Miragul's obsession. Eventually he discovered a means by which to create portals within his own plane and made them to travel great distances in mere seconds. He traveled back to Odus, to its southern regions, in search of the other Necromancers. Perhaps, he mused, they had unearthed by now a way to cheat death.
The mage soon found that the heretics of Erudin had built a city into a great hole that led to unknown depths beneath the earth. This chasm was apparently the result of that huge civil war from which Miragul had fled centuries earlier. The city, called Paineel, though somewhat suspicious, allowed Miragul to enter and after a time he earned its inhabitant's trust. Many humored the old man and his claims, while a select few respected him and were willing to trade knowledge for knowledge, power for power. They revealed to him the true power of necromancy, the ability to raise the dead, creating zombies and wraiths obedient in every way to their master. Many of the heretics planned to assault Erudin with vast armies of undead, to wreak revenge upon the council that had exiled and made war upon them in centuries past.
One important aspect of their necromancy interested Miragul, the fact that the undead ceased to age. Their lives appeared endless and the elderly mage knew that he must discover a way to be like them. He feigned interest in the heretic's goals, learning spells to raise the dead, helping them raise their undead army. All the while, however, he was experimenting himself, hiding much of his research in the small home he was given in Paineel. After some time he discovered that which he had sought, a way to transform a living being, as opposed to a corpse, into the undead. Unfortunately, time was scarce, for he was tired and almost dead himself, his body deteriorating with age, and the heretics were almost ready to make war once again.
Miragul then left Paineel, using a small portion of his dwindling life energies to make a portal back to his cache hundreds of leagues to the north. Upon arrival, he withdrew silently to his most secret laboratory and prepared his final spell. Dreaming all the while of endless exploration and discovery, he slowly made ready his ultimate experiment. The enchantment laced with necromancy was finally made, and Miragul hid his remaining and fragile life within the phylactery, a small device he had pilfered from the other necromancers. Clouds of mystical energy gathered and then dispersed, revealing a shell of the man Miragul once was, an undead mage, what ancient scripts and legends called a lich.
In his haste, however, Miragul had made a miscalculation. The lich, while retaining all the mystical power of his formal self, lacked a spirit. Only the mage's soul, now locked within the phylactery hidden deep in the cache, retained the ambition and desire to amass knowledge and power. The spiritless lich possessed none of these human traits, and Miragul's soul screamed in silence as the undead creature began to aimlessly wander his menagerie of wisdom and enlightenment, his rooms filled with artifacts of power.
攻略選單
無盡的任務
基礎知識
     歷史故事
     基本介紹
         種族
         信仰
         語言
     遊戲系統
         遊戲指令
         盔甲染色
         副本系統
         房屋系統
         怪物任務
         情感指令
職業
     Bard
     Beastlord
     Berserker
     Cleric
     Druid
     Enchanter
     Magician
     Monk
     Necromancer
     Paladin
     Ranger
     Rogue
     Shadow Knight
     Shaman
     Warrior
     Wizard
法術‧戰技
技能
     交易技能
         鍊金術 (Alchemy)
         裁縫 (Tailoring)
         鐵匠 (Smithing)
         陶藝 (Pottery)
         珠寶匠 (Jewelry)
         製箭 (Fletching)
         釀酒 (Brewing)
         烘焙 (Baking)
         工匠 (Tinkering)
         魔法研製(Research)
         製毒 (Making Poison)
         釣魚 (Fishing)
     AA技能
         General Abilities
         Archetype Abilities
         Class Abilities
區域
     諾瑞斯世界
     庫納克遺蹟
         庫納克的故事
     薇洛斯傷痕
         薇洛斯的故事
     露卡琳闇影
         露卡琳‧蛇人‧外星人
     權能者異界
     亞奇薩遺產
     諾瑞斯遺城
     無序之門
     戰爭之兆
     諾瑞斯群龍
     暗谷深淵
     洛之預言
     毒蛇之脊
     隱匿之海
     費朵之秘
     毀滅種子
     地底國度
     蘇戮家族
     阿列瑞斯之謎
     恐懼之雨 Rain of Fear (RoF)
     被遺忘的呼喚 Call of the Forsaken(CoTF)
     黑暗之海The Darkened Sea(TDS)
     The Broken Mirror
     Empires of Kunark
史詩任務
     Dru Epic
         Druid Epic 1.0
         Druid Epic 1.5
         Druid Epic 2.0
     Nec Epic
         死靈法師 EPIC1.0
         死靈法師 EPIC1.5 Pre Quest
         死靈法師 EPIC1.5
     Bard Epic
         詩人EPIC跑步任務
         詩人 EPIC 1.0
         詩人 EPIC 1.5(Pre Quest)
         詩人 EPIC 1.5
         詩人 EPIC 2.0
         詩人 EPIC 2.5
     War Epic
     Cle Epic
     Bsl Epic
無盡的任務II
     冒險須知
         種族特性
         奎諾斯陣營
         自由港陣營
         冒險職業
         職業技能
         額外能力
         英雄之輪
         成就系統
     生活須知
         公會系統
         工匠職業
         工匠技能
         資源採集
         裝備道具
         坐騎系統
     操作
         遊戲指令
         常用英文簡稱
     區域
         主程式
         嗜血傳說
         裂爪傳奇
         烈焰沙漠
         Kingdom of Sky
         The Fallen Dynasty
         Echoes of Faydwer
     任務
         新手島
         無盡任務
         生物專精
         蒐集任務
         寶箱任務
         裝備任務
         語言任務
         區域認證
         傳承任務
         世界事件
         史詩任務
     故事背景
         大事紀
關聯資料

目前沒有資料連到「米蘭格」。


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