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Stats | Upkeep (initial) | Hints | |
---|---|---|---|
Adventurous Noble | +10 Melee Skill,+5 Melee Defense, +15 Resolve, -10 Ranged Defense |
20 | Events: Will compete in tournaments. May fight with a low born brother. |
Apprentice | +10% Experience gain | 8 | |
Bastard | +10 Melee Skill, -5 Melee Defense, -5 Resolve | 9 | |
Beggar | -10 Hitpoints, -10 max. Fatigue, -5 Resolve | 3 | Events: May beg for 5 Crowns |
Bowyer | +5 Ranged Skill, +5% Experience gain | 8 | Events: May craft a Masterwork Bow |
Brawler | +5 Melee Skill, +5 Max. Fatigue, +5 Resolve, +100% Damage when unarmed | 8 | |
Butcher | +5 Melee Skill, +5 Resolve | 7 | |
Caravan Hand | +5 max. Fatigue | 8 | |
Cultist | +10 Resolve | 4 | Events: May try to convert a brother |
Daytaler | No bonuses | 6 | |
Deserter | +5 Melee Skill, +5 Ranged Skill, -15 Resolve | 12 | |
Disowned Noble | +10 Melee Skill, +10 Melee Defense, -5 Resolve, -5 Fatigue | 15 | |
Farmhand | +10 Hitpoints, +10 max. Fatigue | 7 | |
Flagellant | +10 max. Fatigue, -10 Hitpoints, +10 Resolve | 4 | Events: May start an event where he wounds himself and disheartens fellow brothers. May talk to a monk in the band. |
Fisherman | No bonuses. | 7 | Events: May find provisions (fish) near rivers. |
Gambler | +10 Initiative, +5 Ranged Defense, -5 max. Fatigue | 6 | Events: May procs a game of rolling dice. |
Gravedigger | +5 max. Fatigue, +5 Resolve | 5 | |
Graverobber | +5 Resolve, +5 max. Fatigue | 6 | |
Hedge Knight | +10 Melee Skill, +5 Melee Defense, +5 Resolve, +10 Hitpoints, +10 Max. Fatigue | 25 | Events: Will compete in tournaments. Notable initial equipment: Greatsword, Greataxe or similar. |
Historian | +15% Experience gain | 8 | |
Houndmaster | ? | 7 | Wardogs unleashed by this character will start at confident morale. |
Hunter | +10 Ranged Skill, +5 Resolve | 10 | Starts with Hunting Bow. |
Companion | +5 Resolve and +5 Melee Skill or +5 Ranged Skill | 10 | |
Juggler | +10 Initiative, +5% chance to hit the head, -5 Hitpoints | 7 | |
Killer on the run | +10% chance to hit the head, -5 Resolve | 6 | Events: May try to kill a brother. |
Lumberjack | +10 Hitpoints, +10 max. Fatigue | 10 | |
Mason | +5% Experience gain | 8 | |
Messenger | +10 Max. Fatigue | 6 | |
Militia | No bonuses. | 8 | |
Miller | +5 max. Fatigue | 7 | |
Miner | +10 Hitpoints, +5 Resolve, -20 Max. Fatigue | 7 | |
Minstrel | +5 Resolve, -10 max. Fatigue | 6 | |
Monk | +10 Resolve, -5 Melee Skill, -10 max. Faituge | 5 | Events: May try to convert a brother. May make talk to flagellant. |
Peddler | +5 Ranged Defense, -10 Melee Skill | 6 | |
Poacher | +5 Ranged Skill | 8 | |
Raider | +10 Melee Skill | 15 | |
Ratcatcher | +15 Initiative, -5 Hitpoints | 4 | Events: May craft a throwing net, May lose provisions and sicken brothers. |
Refugee | +5 Max. Fatigue, -5 Hitpoints, -5 Resolve | 4 | |
Retired Soldier | +10 Resolve, +10 Melee Skill, +5 Melee Defense, +? Ranged Defense, -10 Hitpoints, -10 max. Fatigue | 10 | |
Sellsword | +10 Melee Skill, +10 Ranged Skill, +5 Melee Defense, +5 Ranged Defense, +5 Resolve | 25 | Events: May ask for higher pay, if company is wealthy, May challenge a brother into archery contest (-Ammunition, +Archery Skill or +Resolve), May challenge a brother as target for archery contest (+Archery Skill for Sellsword, +Resolve for Brother). |
Servant | -5 Resolve, -5 Hitpoints, -5 Max. Fatigue | 4 | |
Shepherd | -5 Melee Skill | 5 | |
Squire | +10 Resolve, +5 Melee Skill, +5 Ranged Skill | 15 | |
Swordmaster | +20 Melee Skill, +20 Melee Defense, +10 Resolve, -10 Hitpoints, -10 max. Fatigue, -10 Initiative | 25 | Events: Will train one of your men (+5 Melee Defence). |
Tailor | No bonuses. | 5 | Events: May craft a Direwolf Hide Armor. Recipes: 2 Unusually Large Wolf Pelt = 1 Direwolf Hide Armor (per event). |
Thief | +10 Initiative | 10 | |
Vagabond | +10 Max. Fatigue, -5 Resolve | 6 | Events: May procs a game of rolling dice. |
Wildman | +10 Resolve, +10 Hitpoints, +20 max. Fatigue, -15% Experience gain | 10 | Events: May find provisions while the company is out in the woods. Provision List: Woodman's Axe. |
Witchhunter | +5 Ranged Skill, +10 Resolve, +20 Resolve at morale checks against fear, panic or mind-control effects. | 9 | Comes with a fancy hat. |